@startuml
sprite $time_to_leave [48x48/16] {
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!define MATERIAL_TIME_TO_LEAVE(_alias) ENTITY(rectangle,black,time_to_leave,_alias,MATERIAL TIME_TO_LEAVE)
!define MATERIAL_TIME_TO_LEAVE(_alias, _label) ENTITY(rectangle,black,time_to_leave,_label, _alias,MATERIAL TIME_TO_LEAVE)
!define MATERIAL_TIME_TO_LEAVE(_alias, _label, _shape) ENTITY(_shape,black,time_to_leave,_label, _alias,MATERIAL TIME_TO_LEAVE)
!define MATERIAL_TIME_TO_LEAVE(_alias, _label, _shape, _color) ENTITY(_shape,_color,time_to_leave,_label, _alias,MATERIAL TIME_TO_LEAVE)
skinparam folderBackgroundColor<<MATERIAL TIME_TO_LEAVE>> White
@enduml